
Who Am i?
I’m a thoughtful designer who brings clarity to complexity by listening closely, mapping what matters, and aligning teams around what needs to change. I move between strategy and detail, and shape design that makes sense to people.
I'm also a proud cockerpoo owner.
My Way into Design
What pulled me into design was the way it brings together analytical thinking and creative intuition. It keeps me curious, testing, refining, trying to make sense of messy problems and turning that understanding into something useful.
My Thoughts on AI
I see AI as a tool to extend creative work, not replace it. When used with intent, it can sharpen ideas, speed things up, and open doors we might not have noticed. But it’s only useful if we stay grounded in our own judgment and reflective thinking. I use it to explore more, not to care less.
What i Stand For
What i Want to Improve
Key Skills
Design Thinking
Interaction Design
Service Design
Prototyping
User Research
Visual Design
Critical Thinking
SOFTWARE
Figma
Framer
Adobe Creative Suite
HTML & CSS
Javascript
Figjam
Relume
Education
Umeå University
Digital Media Production, 2021-2024
Umeå University
Master's Programme in Human Computer Interaction and User Experience, 2024-Current
EXPERIENCE
UI/UX Designer, Pedago Labs (Aug 2026–Present)
I work with the design and development of an e-learning product, mainly focusing on UI/UX, user flows and the design system. I work closely with the product team to improve existing parts of the experience as well as design new features and flows.
Experience Designer, Dizparc Kickstart (Jan–Jun 2026)
I worked on different client projects as part of Dizparc Kickstart, taking part in everything from early research and workshops to concepts, user flows and prototypes. My role was mainly about understanding the problem, figuring out what users actually needed, and turning that into something concrete we could test and develop.
UX-Designer, Webbklar (Mar–Aug 2025)
I helped explore and design a platform for real estate agents working with social media. I led workshops and user interviews, mapped out needs and workflows, and turned those insights into concepts and designs that balanced automation with creative control.
Visual Designer, Pulpeye/ANDRITZ (Oct 2024–Mar 2025)
I worked closely with Pulpeye’s leadership team to create visual materials around their measurement technology. A big part of the work was taking complex technical information and making it easier to understand and communicate, both internally and externally.


