Välkommen, I’m Samuel. I’m currently pursuing a Master’s in Human–Computer Interaction & UX at Umeå University, driven by a curiosity for how people think, act, and make sense of technology.

Välkommen, I’m Samuel. I’m currently pursuing a Master’s in Human–Computer Interaction & UX at Umeå University, driven by a curiosity for how people think, act, and make sense of technology.

Who Am i?

I’m a thoughtful designer who brings clarity to complexity by listening closely, mapping what matters, and aligning teams around what needs to change. I move between strategy and detail, and shape design that makes sense to people.
I'm also a proud cockerpoo owner.

My Way into Design

What pulled me into design was the way it brings together analytical thinking and creative intuition. It keeps me curious, testing, refining, trying to make sense of messy problems and turning that understanding into something useful.

My Thoughts on AI

I see AI as a tool to extend creative work, not replace it. When used with intent, it can sharpen ideas, speed things up, and open doors we might not have noticed. But it’s only useful if we stay grounded in our own judgment and reflective thinking. I use it to explore more, not to care less.

I also wrote a thesis about this.

I also wrote a thesis about this.

What i Stand For

What i Want to Improve

Besides designing, i also enjoy

Besides designing, i also enjoy

Playing the Pentatonic Scale.

Narrative-Driven Adventure Games.

Narrative-Driven Adventure Games.

Key Skills

Design Thinking

Interaction Design

Service Design

Prototyping

User Research

Visual Design

Critical Thinking

SOFTWARE

Figma

Framer

Adobe Creative Suite

HTML & CSS

Javascript

Figjam

Relume

Education

Umeå University

Digital Media Production, 2021-2024

Umeå University

Master's Programme in Human Computer Interaction and User Experience, 2024-Current

EXPERIENCE

UI/UX Designer, Pedago Labs (Aug 2026–Present)

I work with the design and development of an e-learning product, mainly focusing on UI/UX, user flows and the design system. I work closely with the product team to improve existing parts of the experience as well as design new features and flows.

Experience Designer, Dizparc Kickstart (Jan–Jun 2026)

I worked on different client projects as part of Dizparc Kickstart, taking part in everything from early research and workshops to concepts, user flows and prototypes. My role was mainly about understanding the problem, figuring out what users actually needed, and turning that into something concrete we could test and develop.

UX-Designer, Webbklar (Mar–Aug 2025)

I helped explore and design a platform for real estate agents working with social media. I led workshops and user interviews, mapped out needs and workflows, and turned those insights into concepts and designs that balanced automation with creative control.

Visual Designer, Pulpeye/ANDRITZ (Oct 2024–Mar 2025)

I worked closely with Pulpeye’s leadership team to create visual materials around their measurement technology. A big part of the work was taking complex technical information and making it easier to understand and communicate, both internally and externally.

Samuel Andersson.

Samuel Andersson.

Get in touch.

I'm just an email away.

©Samuel Andersson 2026

Get in touch.

I'm just an email away.

©Samuel Andersson 2026

Get in touch.

I'm just an email away.

©Samuel Andersson 2026